Magic Minigame: Booster Sleuth (KHM-003) - Kaldheim
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Authenticity guaranteedAuthenticated in-house; graded slabs verified against grader registries.
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Insured & tracked shippingArmored mailers, fully insured, signature on delivery.
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All sales finalEvery lot is inspected and photographed before it ships. No returns or exchanges.
Description
Objective:
Unlike Jace, not all of us can rely on telepathy to solve a mystery. Using other cards as clues, discover all the facts about your opponent's mystery card.
Get Ready:
Randomly determine who goes first—that player is the Secretkeeper, and their opponent is the Detective. First, the Secretkeeper opens a pack and removes any lands and cards without Magic card backs. Next, they shuffle the remaining cards and pick one at random. That card is the mystery card. Finally, the Secretkeeper gives the Detective the rest of the cards, and the game begins.
Let's Play:
The Detective must correctly guess four facts about the mystery card: converted mana cost, color, card type, and the number of words in its name. To do this, they choose and reveal cards one at a time.
When each card is revealed, the Secretkeeper tells the Detective how many of the four facts that card and the mystery card have in common. Then the Detective may either guess the four facts or reveal another card to get more clues.
The Detective only gets one guess, and they must guess all four facts correctly to win. Once the Detective has guessed, the round ends and the players switch roles with a new pack.
To Win:
Discover all four facts using as few cards as possible. The Detective who guesses correctly using the fewest clue cards wins! If neither player guessed correctly, or if there is a tie, play another round!
Shipping & delivery
Orders ship within 1–2 business days in armored, fully-insured mailers. Tracking is provided on every order and a signature is required on delivery for high-value lots.
Authentication & grading
Every item is authenticated in-house. Graded slabs are cross-referenced against the PSA, BGS and CGC population registries; raw cards are inspected under calibrated D50 lighting. Altered items are refused, never sold.
Final sale policy
All sales are final. We do not accept returns or exchanges on any lot.
Once an item leaves our vault we can no longer vouch for its chain of custody — we cannot verify that what comes back is the same slab or card that shipped, or that it has not been swapped, cracked, resealed or otherwise tampered with. Refusing returns is how we keep that chain intact for every buyer.
In exchange, every lot is photographed and condition-graded before dispatch, and shipped fully insured with signature on delivery. If your order arrives damaged in transit or is not the item described, contact us within 48 hours of delivery with photos of the package and contents and we will make it right.

